ABOUT504/GWT
Marcos Micozzi is an Argentinian born Berlin based multidisciplinary artist with a background in architecture, data science, and sound engineering. His work explores the boundaries between sound, space, memory, and time, transforming the ephemeral into tangible and digital experiences.

As a spatial sound artist and multimedia performer, Marcos uses sound as a gateway to explore time, investigating how the digital and spatial traces of a performance can be reinterpreted to reconstruct moments and create new temporalities. His practice often involves collaboration with digital sculptor Hef Prentice and musicians such as Desmond Cheese, expanding these sonic and spatial microuniverses into sculptural installations and immersive environments.

Through immersive technologies such as virtual reality and 3D printing, his performances are translated into motion data and sculptural artifacts, offering a physical trace of sound in both space and time. This allows audiences to experience sound non-linearly and navigate its trajectory in three dimensions.

His work has been recognized internationally, including as a finalist at the Berlin Fashion Film Festival 2024 and the SAE International Awards 2022–2025 (winner of Best Audio Project 2022). His project XYZ Sound Sculptures has been exhibited at UAAD Technomirage (New York), the BAIFF Film Festival (Venice), MUTEK Argentina (Buenos Aires), and the Luminoir Exhibition (London), and was longlisted by Saatchi Gallery for the London Art Collective.

Marcos continues to develop an interdisciplinary language that merges architecture, sound, and technology, creating immersive experiences that question the limits of perception and invite audiences to explore new temporal and spatial realities.

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Music by Desmond Cheese performed 
at Lone Goat Gallery.
Please wear headphones for 3D experience.


    Stopped. Tap Play to re-tune to the live moment.  

XYZ Sound Sculptures is a hybrid project transforming sound into sculptural form and moving image. During live performances, instruments are routed into a virtual environment and manipulated by Marcos Micozzi in real time with VR (Oculus). Trajectories of sound are captured as X, Y, Z coordinates, forming blueprints for organic 3D sculptures. Visual artist Hef Prentice translates these data into volume, texture, and movement, modeling and 3D-printing each sound as sculpture, creating a tangible materialization of sound itself.

Artist:
Marcos Micozzi &  Hef Prentice
Curatorial Advice:
Ruth Geoffroy
Technical Advisor:
Facundo Alcala
Special thanks to our supporters:
MuseFrame
MakeItLondon
DearReality