ABOUT
My practice connects sound, space, and technology into a single act. I manipulate audio in three-dimensional space during live performances, capture its geometry as data, and transform it into sculpture, film, and code.
I compose and design sound, build AI workflows for art and data, and develop software instruments. In parallel, my motion studio Fluxmoth produces work for clients including Nike, Zalando, Ottolinger, and Kérastase.
My work has been shown at OFFF Barcelona, Venice Film Festival, Immerse HK, and Berlin Fashion Film Festival.
Awards & Recognition
— Winner, Arquitectura Poética, SMTH, Spain
— Shortlisted, ArtEvol 2025, Saatchi Gallery London
— Finalist, BAIFF AI Film Festival, Venice
— Finalist, SAE International Awards, Cologne & Frankfurt
— Winner, SAE International Award, Best Audio Project, Cologne 2022
— Shortlisted, Berlin Fashion Film Festival 2024
Background
— Audio Engineering, SAE University College Australia, GPA 6.78/7 High Distinction, Best Campus Major Project, Most Outstanding Student Award
— Data Science & Machine Learning, Code Academy Berlin
— LLMOps Specialization, Coursera / Duke University
— Architecture, FADU-UBA Buenos Aires
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Marcos Micozzi is a researcher and multidisciplinary artist working with immersive interfaces, audio systems, and architectural thinking. His practice is driven by an impulse to push beyond accepted definitions of tools, systems, and what we consider real — not treating these definitions as fixed, but approaching them as something to be reinterpreted, misread, and reconfigured.
He works by pushing tools beyond their intended purpose: studio infrastructure becomes an instrument, feedback becomes a method, immersive control becomes a way of drawing, shaping, and composing in space. Bridging architecture, audio engineering, and machine learning, he collapses extremes — blending analog intuition and digital translation into a single perceptual reality.
Collaboration is central to his method. Working with artists like Hef Prentice and musicians like Desmond Cheese, he builds shared systems that translate between disciplines. Through these processes, his work proposes technology as a perceptual instrument — one that renders the invisible legible and invites new understandings of presence, temporality, and memory.
His work has been exhibited across New York, Venice, London, Barcelona, Berlin, Buenos Aires, Hong Kong, and Byron Bay shown at institutions including OFFF Barcelona, HAVEN Gallery, MUTEK AR, and LumiNoir ART. Recognised with international awards including the SAE International Award for Best Audio Project, shortlisted at the Berlin Fashion Film Festival, and nominated at the BAIFF Venice AI Film Festival. Sponsored by AIAIAI Audio and supported by Dear Reality. Published in Prompt Magazine and Spells: A Creative Anthology of AI and Creativity.
→ XYZ Sound Sculptures — Micozzi & Hef Prentice
→ The Neve Synthesiser